1 #ifndef COIN_SOTEXTURE_H
2 #define COIN_SOTEXTURE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
30 class COIN_DLL_API SoTexture :
public SoNode {
35 static void initClass(
void);
36 static void cleanupClass(
void);
44 virtual ~SoTexture(
void);
50 #endif // !COIN_SOTEXTURE_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
#define SO_NODE_ABSTRACT_HEADER(classname)
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
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