1 #ifndef COIN_SOMATRIXTRANSFORM_H
2 #define COIN_SOMATRIXTRANSFORM_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFMatrix.h>
29 #include <Inventor/nodes/SoTransformation.h>
37 static void initClass(
void);
54 #endif // !COIN_SOMATRIXTRANSFORM_H
The SoSFMatrix class is a container for an SbMatrix.
Definition: SoSFMatrix.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:37
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:34
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
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