cellphonecanvas.qml Example File

canvas3d/threejs/cellphone/qml/cellphone/cellphonecanvas.qml

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  ** Copyright (C) 2015 The Qt Company Ltd.
  ** Contact: http://www.qt.io/licensing/
  **
  ** This file is part of the QtCanvas3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
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  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
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  import QtQuick 2.6
  import QtCanvas3D 1.1

  import "cellphone.js" as GLCode

  Canvas3D {
      id: canvas3d
      property double xRotAnim: 0
      property double yRotAnim: 0
      property double zRotAnim: 0
      property double rotateDistance: 2
      property double uiDistance: 1.51 // This distance is selected so that UI on model matches the size of QML UI
      property double distance: rotateDistance
      property double cameraAngle: 0
      property string caseColor: "#eeeeee"
      property Item textureSource
      signal rotationStopped
      signal rotationStarted

      Component.onCompleted: {
          GLCode.setSphereTexture("qrc:/plutomap1k.jpg")
          GLCode.setIconTexture("qrc:/qtlogo_with_alpha.png")
          GLCode.setMeshFiles("qrc:/cellphone_case.json",
                              "qrc:/cellphone_front.json",
                              "qrc:/cellphone_icon.json")
          GLCode.setCaseColor(caseColor);
      }
      onInitializeGL: GLCode.initializeGL(canvas3d, textureSource)
      onPaintGL: GLCode.paintGL(canvas3d)
      onResizeGL: GLCode.resizeGL(canvas3d)
      onCaseColorChanged: GLCode.setCaseColor(caseColor)

      state: "running"
      states: [
          State {
              name: "running"
              StateChangeScript {
                  script: {
                      resetAnimationX.stop()
                      resetAnimationY.stop()
                      resetAnimationZ.stop()
                      resetAnimationDistance.stop()
                      resetAnimationDistance.duration = 2000
                      resetAnimationDistance.from = canvas3d.distance
                      resetAnimationDistance.to = canvas3d.rotateDistance
                      resetAnimationDistance.start()
                      objAnimationX.start()
                      objAnimationY.start()
                      objAnimationZ.start()
                      rotationStarted()
                  }
              }
          },
          State {
              name: "stopped"
              StateChangeScript {
                  script: {
                      objAnimationX.stop()
                      objAnimationY.stop()
                      objAnimationZ.stop()
                      resetAnimationDistance.stop()
                      resetAnimationX.from = canvas3d.xRotAnim
                      resetAnimationY.from = canvas3d.yRotAnim
                      resetAnimationZ.from = canvas3d.zRotAnim
                      resetAnimationDistance.duration = resetAnimationX.duration
                      resetAnimationDistance.from = canvas3d.distance
                      resetAnimationDistance.to = canvas3d.uiDistance
                      resetAnimationDistance.start()
                      resetAnimationX.start()
                      resetAnimationY.start()
                      resetAnimationZ.start()
                      rotationStopped()
                  }
              }
          }
      ]

      MouseArea {
          anchors.fill: parent
          onClicked: {
              if (canvas3d.state === "stopped")
                  canvas3d.state = "running"
              else
                  canvas3d.state = "stopped"
          }
      }

      SequentialAnimation {
          id: objAnimationX
          loops: Animation.Infinite
          running: true
          NumberAnimation {
              target: canvas3d
              property: "xRotAnim"
              from: -90.0
              to: 270.0
              duration: 9200
              easing.type: Easing.InOutQuad
          }
          NumberAnimation {
              target: canvas3d
              property: "xRotAnim"
              from: 270.0
              to: -90.0
              duration: 9200
              easing.type: Easing.InOutQuad
          }
      }

      SequentialAnimation {
          id: objAnimationY
          loops: Animation.Infinite
          running: true
          NumberAnimation {
              target: canvas3d
              property: "yRotAnim"
              from: 0.0
              to: 360.0
              duration: 8500
              easing.type: Easing.InOutCubic
          }
          NumberAnimation {
              target: canvas3d
              property: "yRotAnim"
              from: 360.0
              to: 0.0
              duration: 8500
              easing.type: Easing.InOutCubic
          }
      }

      SequentialAnimation {
          id: objAnimationZ
          loops: Animation.Infinite
          running: true
          NumberAnimation {
              target: canvas3d
              property: "zRotAnim"
              from: 180.0
              to: -180.0
              duration: 7600
              easing.type: Easing.InOutSine
          }
          NumberAnimation {
              target: canvas3d
              property: "zRotAnim"
              from: -180.0
              to: 180.0
              duration: 7600
              easing.type: Easing.InOutSine
          }
      }

      NumberAnimation {
          id: resetAnimationX
          running: false
          loops: 1
          target: canvas3d
          property: "xRotAnim"
          from: 0.0
          to: -90.0
          duration: 600
          easing.type: Easing.InOutSine
      }
      NumberAnimation {
          id: resetAnimationY
          running: false
          loops: 1
          target: canvas3d
          property: "yRotAnim"
          from: 0.0
          to: 0.0
          duration: resetAnimationX.duration
          easing.type: Easing.InOutSine
      }
      NumberAnimation {
          id: resetAnimationZ
          running: false
          loops: 1
          target: canvas3d
          property: "zRotAnim"
          from: 0.0
          to: 180.0
          duration: resetAnimationX.duration
          easing.type: Easing.InOutSine
      }
      NumberAnimation {
          id: resetAnimationDistance
          running: false
          loops: 1
          target: canvas3d
          property: "distance"
          from: canvas3d.rotateDistance
          to: canvas3d.uiDistance
          duration: resetAnimationX.duration
          easing.type: Easing.InOutSine
      }
      RotationAnimation {
          id: cameraRotationAnimation
          running: true
          target: canvas3d
          property: "cameraAngle"
          loops: Animation.Infinite
          from: 0
          to: 360
          duration: 60000
          direction: RotationAnimation.Clockwise
      }
  }