Kategorie: Landschaft
/ Material
Ab Engineversion: 5.4 OC
func ControlUse(object clonk)
{
var tex_name = clonk->GetTexture(0,0);
var tex_color = GetAverageTextureColor();
clonk->SetColor(tex_color); clonk->PlayerMessage(clonk->GetOwner(), "Camoflaging Clonk to look like %s", tex_name);
}