main.qml Example File

canvas3d/framebuffer/qml/framebuffer/main.qml

  /****************************************************************************
  **
  ** Copyright (C) 2015 The Qt Company Ltd.
  ** Contact: http://www.qt.io/licensing/
  **
  ** This file is part of the QtCanvas3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
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  ** information use the contact form at http://www.qt.io/contact-us.
  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
  ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  ** packaging of this file. Please review the following information to
  ** ensure the GNU Lesser General Public License version 3 requirements
  ** will be met: https://www.gnu.org/licenses/lgpl.html.
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  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
  ** Software Foundation and appearing in the file LICENSE.GPL included in
  ** the packaging of this file. Please review the following information to
  ** ensure the GNU General Public License version 2.0 requirements will be
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  ****************************************************************************/

  import QtQuick 2.0
  import QtCanvas3D 1.0
  import QtQuick.Controls 1.0
  import QtQuick.Layouts 1.0

  import "framebuffer.js" as GLCode

  Item {
      id: mainview
      width: 1280
      height: 768
      visible: true

      Canvas3D {
          id: canvas3d
          anchors.fill: parent
          property double xRotSlider: 0
          property double yRotSlider: 0
          property double zRotSlider: 0
          property double xRotAnim: 0
          property double yRotAnim: 0
          property double zRotAnim: 0
          property bool isRunning: true

          // Emitted when one time initializations should happen
          onInitializeGL: {
              GLCode.initializeGL(canvas3d);
          }

          // Emitted each time Canvas3D is ready for a new frame
          onPaintGL: {
              GLCode.paintGL(canvas3d);
          }

          onResizeGL: {
              GLCode.resizeGL(canvas3d);
          }

          Keys.onSpacePressed: {
              canvas3d.isRunning = !canvas3d.isRunning
              if (canvas3d.isRunning) {
                  objAnimationX.pause();
                  objAnimationY.pause();
                  objAnimationZ.pause();
              } else {
                  objAnimationX.resume();
                  objAnimationY.resume();
                  objAnimationZ.resume();
              }
          }

          SequentialAnimation {
              id: objAnimationX
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "xRotAnim"
                  from: 0.0
                  to: 120.0
                  duration: 7000
                  easing.type: Easing.InOutQuad
              }
              NumberAnimation {
                  target: canvas3d
                  property: "xRotAnim"
                  from: 120.0
                  to: 0.0
                  duration: 7000
                  easing.type: Easing.InOutQuad
              }
          }

          SequentialAnimation {
              id: objAnimationY
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "yRotAnim"
                  from: 0.0
                  to: 240.0
                  duration: 5000
                  easing.type: Easing.InOutCubic
              }
              NumberAnimation {
                  target: canvas3d
                  property: "yRotAnim"
                  from: 240.0
                  to: 0.0
                  duration: 5000
                  easing.type: Easing.InOutCubic
              }
          }

          SequentialAnimation {
              id: objAnimationZ
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "zRotAnim"
                  from: -100.0
                  to: 100.0
                  duration: 3000
                  easing.type: Easing.InOutSine
              }
              NumberAnimation {
                  target: canvas3d
                  property: "zRotAnim"
                  from: 100.0
                  to: -100.0
                  duration: 3000
                  easing.type: Easing.InOutSine
              }
          }
      }

      RowLayout {
          id: controlLayout
          spacing: 5
          x: 12
          y: parent.height - 100
          width: parent.width - (x * 2)
          height: 100
          visible: true

          Label {
              id: xRotLabel
              Layout.alignment: Qt.AlignRight
              Layout.fillWidth: false
              text: "X-axis:"
          }

          Slider {
              id: xSlider
              Layout.alignment: Qt.AlignLeft
              Layout.fillWidth: true
              minimumValue: 0;
              maximumValue: 360;
              onValueChanged: canvas3d.xRotSlider = value;
          }

          Label {
              id: yRotLabel
              Layout.alignment: Qt.AlignRight
              Layout.fillWidth: false
              text: "Y-axis:"
          }

          Slider {
              id: ySlider
              Layout.alignment: Qt.AlignLeft
              Layout.fillWidth: true
              minimumValue: 0;
              maximumValue: 360;
              onValueChanged: canvas3d.yRotSlider = value;
          }

          Label {
              id: zRotLabel
              Layout.alignment: Qt.AlignRight
              Layout.fillWidth: false
              text: "Z-axis:"
          }

          Slider {
              id: zSlider
              Layout.alignment: Qt.AlignLeft
              Layout.fillWidth: true
              minimumValue: 0;
              maximumValue: 360;
              onValueChanged: canvas3d.zRotSlider = value;
          }
      }
  }