Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject

Functions

glGetUniformIndices

glGetActiveUniformsiv

glGetActiveUniformName

glGetUniformBlockIndex

glGetActiveUniformBlockiv

glGetActiveUniformBlockName

glBindBufferRange

glBindBufferBase

glGetIntegeri_v

glUniformBlockBinding

Tokens

gl_UNIFORM_BUFFER

gl_UNIFORM_BUFFER_BINDING

gl_UNIFORM_BUFFER_START

gl_UNIFORM_BUFFER_SIZE

gl_MAX_VERTEX_UNIFORM_BLOCKS

gl_MAX_GEOMETRY_UNIFORM_BLOCKS

gl_MAX_FRAGMENT_UNIFORM_BLOCKS

gl_MAX_COMBINED_UNIFORM_BLOCKS

gl_MAX_UNIFORM_BUFFER_BINDINGS

gl_MAX_UNIFORM_BLOCK_SIZE

gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT

gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

gl_ACTIVE_UNIFORM_BLOCKS

gl_UNIFORM_TYPE

gl_UNIFORM_SIZE

gl_UNIFORM_NAME_LENGTH

gl_UNIFORM_BLOCK_INDEX

gl_UNIFORM_OFFSET

gl_UNIFORM_ARRAY_STRIDE

gl_UNIFORM_MATRIX_STRIDE

gl_UNIFORM_IS_ROW_MAJOR

gl_UNIFORM_BLOCK_BINDING

gl_UNIFORM_BLOCK_DATA_SIZE

gl_UNIFORM_BLOCK_NAME_LENGTH

gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS

gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

gl_INVALID_INDEX