Graphics.Rendering.OpenGL.Raw.EXT.VertexShader

Functions

glBeginVertexShader

glEndVertexShader

glBindVertexShader

glGenVertexShaders

glDeleteVertexShader

glShaderOp1

glShaderOp2

glShaderOp3

glSwizzle

glWriteMask

glInsertComponent

glExtractComponent

glGenSymbols

glSetInvariant

glSetLocalConstant

glVariantbv

glVariantsv

glVariantiv

glVariantfv

glVariantdv

glVariantubv

glVariantusv

glVariantuiv

glVariantPointer

glEnableVariantClientState

glDisableVariantClientState

glBindLightParameter

glBindMaterialParameter

glBindTexGenParameter

glBindTextureUnitParameter

glBindParameter

glIsVariantEnabled

glGetVariantBooleanv

glGetVariantIntegerv

glGetVariantFloatv

glGetVariantPointerv

glGetInvariantBooleanv

glGetInvariantIntegerv

glGetInvariantFloatv

glGetLocalConstantBooleanv

glGetLocalConstantIntegerv

glGetLocalConstantFloatv

Tokens

gl_VERTEX_SHADER

gl_VARIANT_VALUE

gl_VARIANT_DATATYPE

gl_VARIANT_ARRAY_STRIDE

gl_VARIANT_ARRAY_TYPE

gl_VARIANT_ARRAY

gl_VARIANT_ARRAY_POINTER

gl_INVARIANT_VALUE

gl_INVARIANT_DATATYPE

gl_LOCAL_CONSTANT_VALUE

gl_LOCAL_CONSTANT_DATATYPE

gl_OP_INDEX

gl_OP_NEGATE

gl_OP_DOT3

gl_OP_DOT4

gl_OP_MUL

gl_OP_ADD

gl_OP_MADD

gl_OP_FRAC

gl_OP_MAX

gl_OP_MIN

gl_OP_SET_GE

gl_OP_SET_LT

gl_OP_CLAMP

gl_OP_FLOOR

gl_OP_ROUND

gl_OP_EXP_BASE_2

gl_OP_LOG_BASE_2

gl_OP_POWER

gl_OP_RECIP

gl_OP_RECIP_SQRT

gl_OP_SUB

gl_OP_CROSS_PRODUCT

gl_OP_MULTIPLY_MATRIX

gl_OP_MOV

gl_OUTPUT_VERTEX

gl_OUTPUT_COLOR0

gl_OUTPUT_COLOR1

gl_OUTPUT_TEXTURE_COORD0

gl_OUTPUT_TEXTURE_COORD1

gl_OUTPUT_TEXTURE_COORD2

gl_OUTPUT_TEXTURE_COORD3

gl_OUTPUT_TEXTURE_COORD4

gl_OUTPUT_TEXTURE_COORD5

gl_OUTPUT_TEXTURE_COORD6

gl_OUTPUT_TEXTURE_COORD7

gl_OUTPUT_TEXTURE_COORD8

gl_OUTPUT_TEXTURE_COORD9

gl_OUTPUT_TEXTURE_COORD10

gl_OUTPUT_TEXTURE_COORD11

gl_OUTPUT_TEXTURE_COORD12

gl_OUTPUT_TEXTURE_COORD13

gl_OUTPUT_TEXTURE_COORD14

gl_OUTPUT_TEXTURE_COORD15

gl_OUTPUT_TEXTURE_COORD16

gl_OUTPUT_TEXTURE_COORD17

gl_OUTPUT_TEXTURE_COORD18

gl_OUTPUT_TEXTURE_COORD19

gl_OUTPUT_TEXTURE_COORD20

gl_OUTPUT_TEXTURE_COORD21

gl_OUTPUT_TEXTURE_COORD22

gl_OUTPUT_TEXTURE_COORD23

gl_OUTPUT_TEXTURE_COORD24

gl_OUTPUT_TEXTURE_COORD25

gl_OUTPUT_TEXTURE_COORD26

gl_OUTPUT_TEXTURE_COORD27

gl_OUTPUT_TEXTURE_COORD28

gl_OUTPUT_TEXTURE_COORD29

gl_OUTPUT_TEXTURE_COORD30

gl_OUTPUT_TEXTURE_COORD31

gl_OUTPUT_FOG

gl_SCALAR

gl_VECTOR

gl_MATRIX

gl_VARIANT

gl_INVARIANT

gl_LOCAL_CONSTANT

gl_LOCAL

gl_MAX_VERTEX_SHADER_INSTRUCTIONS

gl_MAX_VERTEX_SHADER_VARIANTS

gl_MAX_VERTEX_SHADER_INVARIANTS

gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS

gl_MAX_VERTEX_SHADER_LOCALS

gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS

gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS

gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS

gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS

gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS

gl_VERTEX_SHADER_INSTRUCTIONS

gl_VERTEX_SHADER_VARIANTS

gl_VERTEX_SHADER_INVARIANTS

gl_VERTEX_SHADER_LOCAL_CONSTANTS

gl_VERTEX_SHADER_LOCALS

gl_VERTEX_SHADER_BINDING

gl_VERTEX_SHADER_OPTIMIZED

gl_X

gl_Y

gl_Z

gl_W

gl_NEGATIVE_X

gl_NEGATIVE_Y

gl_NEGATIVE_Z

gl_NEGATIVE_W

gl_ZERO

gl_ONE

gl_NEGATIVE_ONE

gl_NORMALIZED_RANGE

gl_FULL_RANGE

gl_CURRENT_VERTEX

gl_MVP_MATRIX