Graphics.Rendering.OpenGL.Raw.NV.TextureShader
gl_TEXTURE_SHADER
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING
gl_SHADER_OPERATION
gl_OFFSET_TEXTURE_SCALE
gl_OFFSET_TEXTURE_BIAS
gl_OFFSET_TEXTURE_2D_SCALE
gl_OFFSET_TEXTURE_2D_BIAS
gl_PREVIOUS_TEXTURE_INPUT
gl_CULL_MODES
gl_OFFSET_TEXTURE_MATRIX
gl_OFFSET_TEXTURE_2D_MATRIX
gl_CONST_EYE
gl_SHADER_CONSISTENT
gl_PASS_THROUGH
gl_CULL_FRAGMENT
gl_OFFSET_TEXTURE_2D
gl_OFFSET_TEXTURE_RECTANGLE
gl_OFFSET_TEXTURE_RECTANGLE_SCALE
gl_DEPENDENT_AR_TEXTURE_2D
gl_DEPENDENT_GB_TEXTURE_2D
gl_DOT_PRODUCT
gl_DOT_PRODUCT_DEPTH_REPLACE
gl_DOT_PRODUCT_TEXTURE_2D
gl_DOT_PRODUCT_TEXTURE_RECTANGLE
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP
gl_DOT_PRODUCT_REFLECT_CUBE_MAP
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP
gl_UNSIGNED_IDENTITY
gl_EXPAND_NORMAL
gl_HILO
gl_DSDT
gl_DSDT_MAG
gl_DSDT_MAG_VIB
gl_UNSIGNED_INT_S8_S8_8_8
gl_UNSIGNED_INT_8_8_S8_S8_REV
gl_SIGNED_RGBA
gl_SIGNED_RGBA8
gl_SIGNED_RGB
gl_SIGNED_RGB8
gl_SIGNED_LUMINANCE
gl_SIGNED_LUMINANCE8
gl_SIGNED_LUMINANCE_ALPHA
gl_SIGNED_LUMINANCE8_ALPHA8
gl_SIGNED_ALPHA
gl_SIGNED_ALPHA8
gl_SIGNED_INTENSITY
gl_SIGNED_INTENSITY8
gl_SIGNED_RGB_UNSIGNED_ALPHA
gl_SIGNED_RGB8_UNSIGNED_ALPHA8
gl_HILO16
gl_SIGNED_HILO
gl_SIGNED_HILO16
gl_DSDT8
gl_DSDT8_MAG8
gl_DSDT_MAG_INTENSITY
gl_DSDT8_MAG8_INTENSITY8
gl_HI_SCALE
gl_LO_SCALE
gl_DS_SCALE
gl_DT_SCALE
gl_MAGNITUDE_SCALE
gl_VIBRANCE_SCALE
gl_HI_BIAS
gl_LO_BIAS
gl_DS_BIAS
gl_DT_BIAS
gl_MAGNITUDE_BIAS
gl_VIBRANCE_BIAS
gl_TEXTURE_BORDER_VALUES
gl_TEXTURE_HI_SIZE
gl_TEXTURE_LO_SIZE
gl_TEXTURE_DS_SIZE
gl_TEXTURE_DT_SIZE
gl_TEXTURE_MAG_SIZE