FIFE  2008.0
FIFE::RenderBackendSDL Member List

This is the complete list of members for FIFE::RenderBackendSDL, including all inherited members.

addImageToArray(uint32_t id, const Rect &rec, float const *st, uint8_t alpha, uint8_t const *rgb)FIFE::RenderBackendSDLvirtual
attachRenderTarget(ImagePtr &img, bool discard)FIFE::RenderBackendSDLvirtual
captureScreen(const std::string &filename)FIFE::RenderBackendSDLvirtual
captureScreen(const std::string &filename, uint32_t width, uint32_t height)FIFE::RenderBackendSDLvirtual
changeBlending(int32_t scr, int32_t dst)FIFE::RenderBackendSDLvirtual
changeRenderInfos(uint16_t elements, int32_t src, int32_t dst, bool light, bool stentest, uint8_t stenref, GLConstants stenop, GLConstants stenfunc)FIFE::RenderBackendSDLvirtual
clearBackBuffer()FIFE::RenderBackendSDLvirtual
clearClipArea()FIFE::RenderBackendprotected
createImage(const uint8_t *data, uint32_t width, uint32_t height)FIFE::RenderBackendSDLvirtual
createImage(SDL_Surface *surface)FIFE::RenderBackendSDLvirtual
createMainScreen(const ScreenMode &mode, const std::string &title, const std::string &icon)FIFE::RenderBackendSDLvirtual
deinit()FIFE::RenderBackend
detachRenderTarget()FIFE::RenderBackendSDLvirtual
drawLightPrimitive(const Point &p, uint8_t intensity, float radius, int32_t subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue)FIFE::RenderBackendSDLvirtual
drawLine(const Point &p1, const Point &p2, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawQuad(const Point &p1, const Point &p2, const Point &p3, const Point &p4, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawRectangle(const Point &p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawTriangle(const Point &p1, const Point &p2, const Point &p3, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawVertex(const Point &p, const uint8_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
endFrame()FIFE::RenderBackendSDLvirtual
fillRectangle(const Point &p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
getClipArea() const FIFE::RenderBackend
getColorKey() const FIFE::RenderBackend
getCurrentScreenMode() const FIFE::RenderBackend
getFrameLimit() const FIFE::RenderBackend
getLightingModel() const FIFE::RenderBackendSDLvirtual
getName() const FIFE::RenderBackendSDLvirtual
getPixelFormat() const FIFE::RenderBackend
getRenderTargetSurface()FIFE::RenderBackend
init(const std::string &driver)FIFE::RenderBackendSDLvirtual
isAlphaOptimizerEnabled() const FIFE::RenderBackendinline
isColorKeyEnabled() const FIFE::RenderBackend
isFramebufferEnabled() const FIFE::RenderBackendinline
isFrameLimitEnabled() const FIFE::RenderBackend
isImageCompressingEnabled() const FIFE::RenderBackendinline
isNPOTEnabled() const FIFE::RenderBackendinline
popClipArea()FIFE::RenderBackend
pushClipArea(const Rect &cliparea, bool clear=true)FIFE::RenderBackend
putPixel(int32_t x, int32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
RenderBackend(const SDL_Color &colorkey)FIFE::RenderBackend
renderVertexArrays()FIFE::RenderBackendSDLvirtual
resetBackgroundColor()FIFE::RenderBackend
resetLighting()FIFE::RenderBackendSDLvirtual
resetStencilBuffer(uint8_t buffer)FIFE::RenderBackendSDLvirtual
setAlphaOptimizerEnabled(bool enabled)FIFE::RenderBackendinline
setBackgroundColor(uint8_t r, uint8_t g, uint8_t b)FIFE::RenderBackend
setClipArea(const Rect &cliparea, bool clear)FIFE::RenderBackendSDLprotectedvirtual
setColorKey(const SDL_Color &colorkey)FIFE::RenderBackend
setColorKeyEnabled(bool colorkeyenable)FIFE::RenderBackend
setFramebufferEnabled(bool enabled)FIFE::RenderBackendinline
setFrameLimit(uint16_t framelimit)FIFE::RenderBackend
setFrameLimitEnabled(bool limited)FIFE::RenderBackend
setImageCompressingEnabled(bool enabled)FIFE::RenderBackendinline
setLighting(float red, float green, float blue)FIFE::RenderBackendSDLvirtual
setLightingModel(uint32_t lighting)FIFE::RenderBackendSDLvirtual
setNPOTEnabled(bool enabled)FIFE::RenderBackendinline
setScreenMode(const ScreenMode &mode)FIFE::RenderBackendSDLvirtual
startFrame()FIFE::RenderBackendSDLvirtual
~RenderBackend()FIFE::RenderBackendvirtual