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mainpage.dxt
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/*
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$Id: mainpage.dxt,v 1.4 2002/12/15 17:23:30 ksterker Exp $
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Copyright (C) 2001 Alexandre Courbot
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Copyright (C) 2001 Kai Sterker
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Part of the Adonthell Project http://adonthell.linuxgames.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/*!
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\mainpage
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\section intro Welcome to the Adonthell Programmer's documentation
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Writing a Role Playing Game from scratch is a huge undertaking and requires the
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active help of quite a few people. But the further we progress in coding, the
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harder it will be for new programmers to join in, simply because of the large
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amount of code that has accumulated over the years. This is the point where
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this manual comes in: its purpose is to show you the way around Adonthell's
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code base and some of the important underlying concepts.
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In case you are not so much interested in programming for Adonthell but rather in
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creating %game content you should take a look at the <A
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HREF="http://adonthell.linuxgames.com/download/documentation.shtml">Designer's
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documentation</A> instead.
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\section overview Overview
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Apart from the pure API documentation, which contains the interface description
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of the different classes and shows how they interact, there are a few chapters
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about general issues.
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The \ref page1 gives an overview about the engine's foundamentals. Programming
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languages, source code organization and such. Before you dive into the code,
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have a look at this for the basics.
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Of similar importance -- if you want to lend a hand to the coding -- are the
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\ref page2 . They include indentation rules, naming conventions and a few
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other odds and ends that shall help to give the code of different programmers
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a similar shape to make it easier to read.
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Once you understand the basics, you might want to explore specific parts of the
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engine in more detail. As many parts of the %game are divided into several classes,
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these chapters are there to give a first overview how they work and interact.
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- \ref page3
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- \ref page4
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- \ref page5
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- \ref page6
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- \ref page7
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- \ref page8
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- \ref page9
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*/
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